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Rooms are 2d/night and include a basic dinner: loaf, ale, and soup (real soup, not pottage). A tub is available: 1f for cold, 2f for hot.
Rooms are 2d/night and include a basic dinner: loaf, ale, and soup (real soup, not pottage). A tub is available: 1f for cold, 2f for hot.


The rooms are a bit small, but have everything: a long, narrow bed, a side table with an oil lamp, a sturdy chair, and a shuttered window. The bed takes about a quarter of the floor space. The door also has an iron lock, simple but still requiring it to be opened by the innkeeper.
The rooms are a bit small, but have everything: a long, narrow bed, a side table with an oil lamp, a sturdy chair, and a shuttered window. The bed takes about a quarter of the floor space. The door also has an iron lock, simple and requiring the innkeeper to lock or unlock it.
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== References ==
== References ==
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<references/>

Latest revision as of 13:34, 22 January 2024

The Blue Horse (inn)

The Blue Horse is a sprawling place with a large corral visible around the back and several outbuildings. The main building is sunk a few feet into the ground, and is a combination of stonework and heavy timbers, with a roof of slate. The entranceway is raised up a few inches from the surrounding ground with a covered entrance. The sign has a pewter tankard hanging from its lower edge to indicate it had passed guild inspection for honest measures. [1]

The place can easily hold 60 to 80 people. Five wagon wheels are lowered from the ceiling with four lanterns on each. The place smells of lantern oil, and ale, and good food: fish stew, by the smell (which is hardly a surprise being right by a major river). [1]

Rooms are 2d/night and include a basic dinner: loaf, ale, and soup (real soup, not pottage). A tub is available: 1f for cold, 2f for hot.

The rooms are a bit small, but have everything: a long, narrow bed, a side table with an oil lamp, a sturdy chair, and a shuttered window. The bed takes about a quarter of the floor space. The door also has an iron lock, simple and requiring the innkeeper to lock or unlock it. [1]

References

  1. a b c David Baldwin, Nolomar Rising, Chapter 56